Problem
Problem
A campus-life game needs to communicate useful information while keeping navigation and interaction engaging for new students.
User and context
User and context
The experience uses a 2D game world where information is delivered through movement, exploration, and NPC interactions.
Research or observation
Research or observation
Considered the moments when new students need orientation, context, and guidance while moving through a new environment.
User flow
User flow
Designed the flow between locations, NPC interactions, and information moments so the player always has a meaningful next step.
Solution
Solution
Explored navigation and interaction patterns that let gameplay communicate information without turning the experience into a static guide.
Usability testing
Usability testing
Reviewed the clarity of navigation and NPC interaction through simple walkthroughs of the intended gameplay flow.
Outcome
Outcome
The proposed experience connects orientation content with exploration and interaction in the game world.
Learnings
What I would carry forward
- Interaction can make information more memorable.
- Game flows need clear cues without removing discovery.