Education / 2D game experience

IPB Live Simulator

A 2D game experience about the life of a new IPB student, focused on navigation, NPC interaction, and information through gameplay.

Role
UI-UX Designer
Year
[Ganti dengan tahun proyek]
FigmaGame flowInteraction design

Selected artifact

Problem

Problem

A campus-life game needs to communicate useful information while keeping navigation and interaction engaging for new students.

User and context

User and context

The experience uses a 2D game world where information is delivered through movement, exploration, and NPC interactions.

Research or observation

Research or observation

Considered the moments when new students need orientation, context, and guidance while moving through a new environment.

User flow

User flow

Designed the flow between locations, NPC interactions, and information moments so the player always has a meaningful next step.

Solution

Solution

Explored navigation and interaction patterns that let gameplay communicate information without turning the experience into a static guide.

Usability testing

Usability testing

Reviewed the clarity of navigation and NPC interaction through simple walkthroughs of the intended gameplay flow.

Outcome

Outcome

The proposed experience connects orientation content with exploration and interaction in the game world.

Learnings

What I would carry forward

  • Interaction can make information more memorable.
  • Game flows need clear cues without removing discovery.